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About Me

Hi I'm Tim, a self taught game, app and experience creator. My primary focus is C# and Unity 3D but I have acquired and developed many skillsets throughout my learning journey. 

From the moment I put on my first VR headset I knew that I needed to learn the skills necessary to become a builder.

Since then I have been learning and building as much as possible, improving my skills with every project. The development of Augmented Reality, Mixed Reality, Spatial Computing or whatever title you want to use is just getting started. I believe this technology will change the way we view and interact with the world around us and I want to be a part of that change.

The opportunities for education, entertainment, gaming and social interaction are endless and many of the applications we can dream up are only just becoming possible. My goal is to continue to grow with this industry and I am open to any opportunity to develop my skills.

I have professional experience in Quality Assurance and would love to apply those skills to the world of VR, AR or MR and hopefully one day I can move into a Junior developer or UI/UX designer position.

 

Please don't hesitate to reach out if you would like to discuss any opportunities or if you just want to talk about the state and future of this technology.

Thanks for checking out my portfolio.

Tim Roberts

Relevant Experience

Technical Game Analyst - Digital Extremes
Jan 2023 - Nov 2023
  • Identified, entered and tracked issues using Jira, to help maintain an organized and efficient bug database.

  • Utilized Microsoft Excel to keep up to date checklists, ensuring all areas of testing were being accounted for.

  • Coordinated with multiple teams using clear and concise communication to maintain a streamlined approach.

  • Developed and executed testing strategies with my Team Lead to target particular areas of gameplay.

  • Conducted rigorous multiplayer, matchmaking, cross platform and server stress testing.

  • Thorough regression testing to guarantee the stability and functionality of submitted fixes.

  • Provided valuable insight and feedback during team meetings, contributing to the continuous improvement of the testing process.

  • Collaborated with developers to understand the technical aspects of issues so that submitted bugs addressed the root case of the issue.

  • Effectively balanced in office and remote work communication to ensure that everyone was on the same page.

  • Maintaining a consistent quality of work across multiple platforms and consoles

This was my first professional experience in the game dev industry. I was on the External Projects team and we worked with Airship Syndicate as a publisher for their title Wayfinder. I worked on the project from the Beta stage through to the Early Access release.

 

I learned so much from my time at Digital Extremes and worked with some wonderful people. Unfortunately my time there ended after the External Projects team was shut down in Nov 2023 but I have nothing but great things to say about the company and team.

For more work experience please reach out to me through Email or on LinkedIn and I will send over my Resume.

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